Buildable bug-fix tasks

task_08812LIVE
Game code · Agent tasksBAYER 8×8
Game code · Agent tasksExclusive available
12K

bug-fix tasks, each from failing to passing build

Real bugs mined from studio history, each packaged as a task: a failing build or test, the original fix, and a container that reproduces both states. Built for training and evaluating coding agents.

Specs

Tasks
12,000
Languages
C#, C++, HLSL
Verification
Build + unit tests
Environment
Docker image per task
Median patch
14 lines
License
Exclusive available

Built for

  • 01RL training for coding agents with verifiable rewards
  • 02Agent evaluation on unseen, private game code
  • 03Bug localization and repair research

Rights

  • Ownership verified
  • Store assets removed
  • No engine source
  • Secrets & player data scrubbed
  • Commercial training license

Sample record

task_08812.jsonExample
{
  "task_id": "task_08812",
  "language": "csharp",
  "failing": "Gameplay/Enemy.cs(88,17): error CS0103: The name 'target' does not exist",
  "fix": "+ var target = FindNearestPlayer();\n+ if (target != null && target.isAlive) Chase(target);",
  "verify": ["dotnet build Game.sln", "dotnet test"],
  "image": "registry/traindata/task_08812:latest"
}
For AI teams only

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We review each request and send the Buildable bug-fix tasks sample pack and full statistics to your work email.

Licensing

How buying works

  1. Evaluate the sample pack and statistics
  2. Agree scope: full set or subset, exclusive or not
  3. Sign a training-use license
  4. Delivery via cloud storage with manifests and checksums
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Figures shown are examples.