Buildable bug-fix tasks
Game code · Agent tasksExclusive available
12K
bug-fix tasks, each from failing to passing build
Real bugs mined from studio history, each packaged as a task: a failing build or test, the original fix, and a container that reproduces both states. Built for training and evaluating coding agents.
Specs
- Tasks
- 12,000
- Languages
- C#, C++, HLSL
- Verification
- Build + unit tests
- Environment
- Docker image per task
- Median patch
- 14 lines
- License
- Exclusive available
Built for
- 01RL training for coding agents with verifiable rewards
- 02Agent evaluation on unseen, private game code
- 03Bug localization and repair research
Rights
- Ownership verified
- Store assets removed
- No engine source
- Secrets & player data scrubbed
- Commercial training license
Sample record
{
"task_id": "task_08812",
"language": "csharp",
"failing": "Gameplay/Enemy.cs(88,17): error CS0103: The name 'target' does not exist",
"fix": "+ var target = FindNearestPlayer();\n+ if (target != null && target.isAlive) Chase(target);",
"verify": ["dotnet build Game.sln", "dotnet test"],
"image": "registry/traindata/task_08812:latest"
}For AI teams only
Request a sample pack
We review each request and send the Buildable bug-fix tasks sample pack and full statistics to your work email.
Licensing
How buying works
- Evaluate the sample pack and statistics
- Agree scope: full set or subset, exclusive or not
- Sign a training-use license
- Delivery via cloud storage with manifests and checksums
Figures shown are examples.