Action-labeled gameplay
Gameplay · Action-labeledExclusive available
25K h
of video with player inputs on every frame
Gameplay recorded from games we can run, with the exact keyboard, mouse and gamepad state captured on every frame alongside engine state. The input-conditioned video world models need.
Specs
- Hours
- 25,000
- Frame rate
- 60 fps
- Inputs
- Per frame, keyboard + gamepad
- Games / genres
- 14 / 5
- Formats
- MP4 + JSONL
- License
- Exclusive available
Built for
- 01Action-conditioned world models
- 02Game-playing and computer-use agents
- 03Video prediction and inverse dynamics
Rights
- Ownership verified
- Store assets removed
- No engine source
- Secrets & player data scrubbed
- Commercial training license
Sample record
{
"game": "src_3c1 · 3D platformer",
"fps": 60,
"frame": 18233,
"inputs": { "move": [0.82, -0.10], "camera": [0.03, 0.00], "jump": true },
"state": { "pos": [112.4, 8.0, -33.1], "hp": 3 },
"video": "run_0412/018233.png"
}For AI teams only
Request a sample pack
We review each request and send the Action-labeled gameplay sample pack and full statistics to your work email.
Licensing
How buying works
- Evaluate the sample pack and statistics
- Agree scope: full set or subset, exclusive or not
- Sign a training-use license
- Delivery via cloud storage with manifests and checksums
Figures shown are examples.